Violent Video Game Effects on Children and Adolescents:
Theory, Research, and Public Policy

Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior?
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Media Violence and Children
A Complete Guide for Parents and Professionals
The foremost experts in the field of media violence research present a broad range of approaches and findings to confirm what has long been suspected: media violence has profound negative effects on children. The contributors share concise and readable summaries of the most cecent research--along with research conducted over the past 40 years--regarding the effects of violence in various media, including: television, film, video games, music, and the Internet. (Click here for more details.)
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Selected Book Chapters
Swing, E. L., Gentile, D. A., & Anderson, C. A. (2009). Violent Video Games: Learning processes and outcomes. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education, Vol. 2 (pp. 876-892). Hershey, PA: Information Science Reference.
Khoo, A., & Gentile, D. A. (2007). Problem based learning in the world of games. In O. S. Tan and D. Hung (Eds.), Problem-based Learning and e-Learning Breakthroughs (pp. 97-129). Singapore: Thomson Publishing.
Gentile, D. A. & Anderson, C. A. (2006). Violent video games: Effects on youth and public policy implications. In N. E. Dowd, D. G. Singer, & R. F. Wilson (Eds.) Handbook of children, culture, and violence, (pp. 225-246). Thousand Oaks, CA: Sage Publications.
Dill, K. E., Gentile, D. A., Richter, W. A., & Dill, J. C. (2005). Violence, sex, race, and age in popular video games: A content analysis. In E. Cole & D. J. Henderson, (Eds.) Featuring females: Feminist analyses of the media, (pp. 115-130). Washington, DC: American Psychological Association.
Gentile, D. A. & Sesma, A. (2003). Developmental approaches to understanding media effects on individuals. In D. A. Gentile (Ed), Media Violence and Children (pp. 19-37). Westport, CT: Praeger Publishers.
Gentile, D. A. & Anderson C. A. (2003). Violent video games: The newest media violence hazard. In D. A. Gentile (Ed), Media Violence and Children (pp. 131-152). Westport, CT: Praeger Publishers.
Roberts, D. F., Christenson, P. G., & Gentile, D. A. (2003). The effects of violent music on children and adolescents. In D. A. Gentile (Ed), Media Violence and Children (pp. 153-170). Westport, CT: Praeger Publishers. |