© 2008-
Gentile, D. A., Reimer, R. A., Nathanson, A., Rasmussen, E., & Walsh, D. A. (2011, March). The longitudinal effects of parental involvement in media on child wellness. Paper presented at the 2011 Society for Research in Child Development Biennial Conference, Montreal, Canada. |
Thomas, K., Gentile, D. A., & Anderson, C. A. (2008, September). Violent video game effects on brain activation of high and low aggressive game players. Paper presented at the conference on Violence and Aggression, Ames, IA. |
Stone, W. & Gentile, D. A. (2008, August). The five dimensions of video game effects. Paper presented at the Annual Conference of the American Psychological Association, Boston, MA. |
Gentile, D. A., Walsh, D. A., Ellison, P. R., Fox, M., & Cameron, J. (2004, May). Media violence as a risk factor for children: A longitudinal study. Paper presented at the American Psychological Society 16th Annual Convention, Chicago, IL. (For presentation slides, click here) |
Rosser, J. C. Jr., Lynch, P. J., Haskamp, L. A., Yalif, A., Gentile, D. A., & Giammaria, L. (2004, January). Are Video Game Players Better at Laparoscopic Surgery? Paper presented at the Medicine Meets Virtual Reality Conference, Newport Beach, CA. |
Gentile, D. A., Linder, J. R., & Walsh, D. A. (2003, April). Looking through time: A longitudinal study of children's media violence consumption at home and aggressive behaviors at school. Paper presented at the 2003 Society for Research in Child Development Biennil Conference, Tampa, FL. |
Hauge, M. R. & Gentile, D. A. (2003, April). Video game addiction among adolescents: Associations with academic performance and aggression. Poster presented at the 2003 Society for Research in Child Development Biennial Conference, Tampa, FL. |
Gentile, D. A. (2009). Video games affect the brain - |
Swing, E. L., Gentile, D. A., & Anderson, C. A. (2009). Violent Video Games: Learning processes and outcomes. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education, Vol. 2 (pp. 876- |
Khoo, A., & Gentile, D. A. (2007). Problem based learning in the world of games. In O. S. Tan and D. Hung (Eds.), Problem- |
Martin, S. & Oppenheim, K. (with Gentile). (2007, March). Video gaming: General and pathological use. Trends & Tudes, 6(3), 1- |
Gentile, D. A. & Anderson, C. A. (2006). Violent video games: Effects on youth and public policy implications. In N. E. Dowd, D. G. Singer, & R. F. Wilson (Eds.) Handbook of children, culture, and violence, (pp. 225- |
Dill, K. E., Gentile, D. A., Richter, W. A., & Dill, J. C. (2005). Violence, sex, race, and age in popular video games: A content analysis. In E. Cole & D. J. Henderson, (Eds.) Featuring females: Feminist analyses of the media, (pp. 115- |
Gentile, D. A. (2005). The effects of video games on children: What parents need to know. Pediatrics for Parents, 21(6), 10- |
Gentile, D. A. & Sesma, A. (2003). Developmental approaches to understanding media effects on individuals. In D. A. Gentile (Ed), Media Violence and Children (pp. 19- |
Gentile, D. A. & Anderson C. A. (2003). Violent video games: The newest media violence hazard. In D. A. Gentile (Ed), Media Violence and Children (pp. 131- |
Roberts, D. F., Christenson, P. G., & Gentile, D. A. (2003). The effects of violent music on children and adolescents. In D. A. Gentile (Ed), Media Violence and Children (pp. 153- |
Gentile, D. A. & Walsh, D. A. (2001). The impact of video games on children and youth (The Informed Educator Series). Arlington, VA: Educational Research Service |