Lou, Y., Wu, H., Welk, G. J., Vazou, S., Chen, S., Gentile, D. A., … & Lanningham-Foster, L. (2018). The SWITCH® Implementation Process on School Lunch Consumption Patterns and Plate Waste. Journal of Nutrition Education and Behavior, 50(7), S167-S168.
Gentile, D. A., Reimer, R. A., Nathanson, A., Rasmussen, E., & Walsh, D. A. (2011, March). The longitudinal effects of parental involvement in media on child wellness. Paper presented at the 2011 Society for Research in Child Development Biennial Conference, Montreal, Canada.
|Thomas, K., Gentile, D. A., & Anderson, C. A. (2008, September). Violent video game effects on brain activation of high and low aggressive game players. Paper presented at the conference on Violence and Aggression, Ames, IA.|
|Stone, W. & Gentile, D. A. (2008, August). The five dimensions of video game effects. Paper presented at the Annual Conference of the American Psychological Association, Boston, MA.|
|Gentile, D. A., Walsh, D. A., Ellison, P. R., Fox, M., & Cameron, J. (2004, May). Media violence as a risk factor for children: A longitudinal study. Paper presented at the American Psychological Society 16th Annual Convention, Chicago, IL. (For presentation slides, click here)|
|Rosser, J. C. Jr., Lynch, P. J., Haskamp, L. A., Yalif, A., Gentile, D. A., & Giammaria, L. (2004, January). Are Video Game Players Better at Laparoscopic Surgery? Paper presented at the Medicine Meets Virtual Reality Conference, Newport Beach, CA.|
|Gentile, D. A., Linder, J. R., & Walsh, D. A. (2003, April). Looking through time: A longitudinal study of children’s media violence consumption at home and aggressive behaviors at school. Paper presented at the 2003 Society for Research in Child Development Biennil Conference, Tampa, FL.|
|Hauge, M. R. & Gentile, D. A. (2003, April). Video game addiction among adolescents: Associations with academic performance and aggression. Poster presented at the 2003 Society for Research in Child Development Biennial Conference, Tampa, FL.|
Textbook Chapters are below.
Plante, C., Bender, P. K., & Gentile, D. A. (2018). Psychological Perspectives on Media Violence. In Oxford Bibliographies in Psychology. Oxford University Press.
Prot, S., Anderson, C. A., Gentile, D. A., Warburton, W., Saleem, M., Groves, C. L., & Brown, S. C. (2015). Media as agents of socialization. In J. E. Grusec & P. D. Hastings (Eds.), Handbook of socialization: Theory and research (pp. 276-300). New York, NY, US: Guilford Press.
Gentile, D. A. (2014). Why don’t media violence effects look the same on everyone?: Developmental approaches to understanding media effects. Media violence and children: A complete guide for parents and professionals, 45-69.
Gentile, D. A., Groves, C. L., & Gentile, J. R. (2014). The general learning model: Unveiling the teaching potential of video games. Learning by playing: Video gaming in education, 121-142.
Gentile, D. A., Coyne, S. M., & Bricolo, F. (2013). Pathological technology addictions: What is scientifically known and what remains to be learned. In K. E. Dill (Ed.), Oxford library of psychology. The Oxford handbook of media psychology (pp. 382-402). New York, NY, US: Oxford University Press.
Gentile, D. A. (2009). Video games affect the brain – For better and worse. Cerebrum. New York: The Dana Foundation. Available http://www.dana.org/news/cerebrum/detail.aspx?id=22800
|Swing, E. L., Gentile, D. A., & Anderson, C. A. (2009). Violent Video Games: Learning processes and outcomes. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education, Vol. 2 (pp. 876-892). Hershey, PA: Information Science Reference.|
|Khoo, A., & Gentile, D. A. (2007). Problem based learning in the world of games. In O. S. Tan and D. Hung (Eds.), Problem-based Learning and e-Learning Breakthroughs (pp. 97-129). Singapore: Thomson Publishing.|
|Martin, S. & Oppenheim, K. (with Gentile). (2007, March). Video gaming: General and pathological use. Trends & Tudes, 6(3), 1-7.|
|Gentile, D. A. & Anderson, C. A. (2006). Violent video games: Effects on youth and public policy implications. In N. E. Dowd, D. G. Singer, & R. F. Wilson (Eds.) Handbook of children, culture, and violence, (pp. 225-246). Thousand Oaks, CA: Sage Publications|
|Dill, K. E., Gentile, D. A., Richter, W. A., & Dill, J. C. (2005). Violence, sex, race, and age in popular video games: A content analysis. In E. Cole & D. J. Henderson, (Eds.) Featuring females: Feminist analyses of the media, (pp. 115-130). Washington, DC: American Psychological Association.|
|Gentile, D. A. (2005). The effects of video games on children: What parents need to know. Pediatrics for Parents, 21(6), 10-11.|
|Gentile, D. A. & Sesma, A. (2003). Developmental approaches to understanding media effects on individuals. In D. A. Gentile (Ed), Media Violence and Children (pp. 19-37). Westport, CT: Praeger Publishers.|
|Gentile, D. A. & Anderson C. A. (2003). Violent video games: The newest media violence hazard. In D. A. Gentile (Ed), Media Violence and Children (pp. 131-152). Westport, CT: Praeger Publishers.|
|Roberts, D. F., Christenson, P. G., & Gentile, D. A. (2003). The effects of violent music on children and adolescents.In D. A. Gentile (Ed), Media Violence and Children (pp. 153-170). Westport, CT: Praeger Publishers.|
|Gentile, D. A. & Walsh, D. A. (2001). The impact of video games on children and youth (The Informed Educator Series). Arlington, VA: Educational Research Service|