Papers

Selected Academic Research Papers by Dr. Gentile

This section includes peer-reviewed scientific journal articles from journals in psychology and medicine. They tend to be full of technical details and statistics.

General audience papers, book chapters, and conference presentations are further down the page.

This page is constantly being updated. Check back for more studies or check my Google Scholar profile for more information.

 

Research Papers are below

Bender, P. K., & Gentile, D. A. (2019). Internet gaming disorder: Relations between needs satisfaction in-game and in life in general. Psychology of Popular Media Culture.

Chen, S., Dzewaltowski, D. A., Rosenkranz, R. R., Lanningham-Foster, L., Vazou, S., Gentile, D. A., … & Welk, G. J. (2018). Feasibility study of the SWITCH implementation process for enhancing school wellness. BMC public health, 18(1), 1119.

Rokkum, J. N., & Gentile, D. A. (2018). Primary Versus Secondary Disorder in the Context of Internet Gaming Disorder. Current Addiction Reports, 5(4), 485-490.

Wang, J. L., Gaskin, J., Rost, D. H., & Gentile, D. A. (2018). The reciprocal relationship between passive social networking site (SNS) usage and users’ subjective well-being. Social Science Computer Review, 36(5), 511-522.

Phan, T. L. T., Tucker, J. M., Siegel, R., Christison, A. L., Stratbucker, W., Werk, L. N., … & Stubblefield, S. (2018). Electronic Gaming Characteristics Associated with Class 3 Severe Obesity in Youth Who Attend the Pediatric Weight Management Programs of the COMPASS Network. Childhood Obesity, 15(1), 21-30.

Barlett, C. P., Gentile, D. A., Chng, G., Li, D., & Chamberlin, K. (2018). Social media use and cyberbullying perpetration: a longitudinal analysis. Violence and gender, 5(3), 191-197.

Milani, L., La Torre, G., Fiore, M., Grumi, S., Gentile, D. A., Ferrante, M., … & Di Blasio, P. (2018). Internet gaming addiction in adolescence: risk factors and maladjustment correlates. International Journal of Mental Health and Addiction, 16(4), 888-904.

Yin, X. Q., de Vries, D. A., Gentile, D. A., & Wang, J. L. (2018). Cultural Background and Measurement of Usage Moderate the Association Between Social Networking Sites (SNSs) Usage and Mental Health: A Meta-Analysis. Social Science Computer Review, 0894439318784908.

Gentile, D. A. (2018). Thinking more broadly about policy responses to problematic video game use: A response to Király et al.(2018) Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018). Journal of behavioral addictions, 7(3), 536-539.

Rumpf, H. J., Achab, S., Billieux, J., Bowden-Jones, H., Carragher, N., Demetrovics, Z., … & Saunders, J. B. (2018). Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective: Commentary on: A weak scientific basis for gaming disorder: Let us err on the side of caution (van Rooij et al., 2018). Journal of behavioral addictions, 7(3), 556-561.

Bushman, B. J., Coyne, S. M., Anderson, C. A., Björkqvist, K., Boxer, P., Dodge, K. A., … & Lansford, J. E. (2018). Risk factors for youth violence: Youth violence commission, International Society For Research On Aggression (ISRA). Aggressive behavior, 44(4), 331.

Buiza-Aguado, C., Alonso-Canovas, A., Conde-Mateos, C., Buiza-Navarrete, J. J., & Gentile, D. (2018). Problematic video gaming in a young Spanish population: association with psychosocial health. Cyberpsychology, Behavior, and Social Networking, 21(6), 388-394.

Plante, C. N., Gentile, D. A., Groves, C. L., Modlin, A., & Blanco-Herrera, J. (2018). Video games as coping mechanisms in the etiology of video game addiction. Psychology of Popular Media Culture. Advance online publication.

Bender, P. K., Plante, C., & Gentile, D. A. (2018). The effects of violent media content on aggression. Current opinion in psychology, 19, 104-108.

Gorman, T. E., Gentile, D. A., & Green, C. S. (2018). Problem Gaming: A Short Primer. American Journal of Play, 10(3), 309-327.

Gentile, D. A., Berch, O. N., Choo, H., Khoo, A., & Walsh, D. A. (2017). Bedroom media: One risk factor for development. Developmental Psychology, 53(12), 2340-2355.

Domoff, S. E., Harrison, K., Gearhardt, A. N., Gentile, D. A., Lumeng, J. C., & Miller, A. L. (2017). Development and validation of the Problematic Media Use Measure: A parent report measure of screen media “addiction” in children.

Gentile, D. A., Bailey, K., Bavelier, D., Brockmyer, J. F., Cash, H., Coyne, S. M., … & Markle, T. (2017). Internet gaming disorder in children and adolescents. Pediatrics, 140(Supplement 2), S81-S85.

Coyne, S. M., Radesky, J., Collier, K. M., Gentile, D. A., Linder, J. R., Nathanson, A. I., … & Rogers, J. (2017). Parenting and digital media. Pediatrics, 140(Supplement 2), S112-S116.

Barlett, C. P., Gentile, D. A., Dongdong, L., & Khoo, A. (2017). Predicting cyberbullying behavior from attitudes: A 3-year longitudinal cross-lagged analysis of Singaporean youth. Journal of Media Psychology: Theories, Methods, and Applications. Advance online publication.

Jeong, H., Yim, H. W., Jo, S. J., Lee, S. Y., Kim, E., Son, H. J., … & Choi, J. S. (2017). Study protocol of the internet user Cohort for Unbiased Recognition of gaming disorder in Early adolescence (iCURE), Korea, 2015–2019. BMJ open, 7(10), e018350.

Liau, A. K., Park, Y., Gentile, D. A., Katna, D. P., Tan, C. H. A., & Khoo, A. (2017). iZ HERO adventure: Evaluating the effectiveness of a peer-mentoring and transmedia cyberwellness program for children. Psychology of Popular Media Culture6(4), 326.

Anderson, C. A., Suzuki, K., Swing, E. L., Groves, C. L., Gentile, D. A., Prot, S., … & Jelic, M. (2017). Media violence and other aggression risk factors in seven nations. Personality and social psychology bulletin, 43(7), 986-998.

Stavropoulos, V., Wilson, P., Kuss, D., Griffiths, M., & Gentile, D. (2017). A multilevel longitudinal study of experiencing virtual presence in adolescence: The role of anxiety and openness to experience in the classroom. Behaviour & Information Technology, 36(5), 524-539.

Schmitt, D., Alcalay, L., Allik, J., Alves, I. C. B., Anderson, C., Angelini, A. L., … & Bender, S. (2017). Narcissism and the strategic pursuit of short-term mating: Universal links across 11 world regions of the International Sexuality Description Project-2. Psychological topics., 26(1), 89-137.

Gentile, D. A., Bender, P. K., & Anderson, C. A. (2017). Violent video game effects on salivary cortisol, arousal, and aggressive thoughts in children. Computers in Human Behavior, 70, 39-43.

Bègue, L., Sarda, E., Gentile, D. A., Bry, C., & Roché, S. (2017). Video games exposure and sexism in a representative sample of adolescents. Frontiers in psychology, 8, 466.

Stubblefield, S., Datto, G., Phan, T. L. T., Werk, L. N., Stackpole, K., Siegel, R., … & Gentile, D. A. (2017). Problem video gaming among children enrolled in tertiary weight management programs. Cyberpsychology, Behavior, and Social Networking, 20(2), 109-116.

Saint Sferra, M., Fields, S., & Gentile, D. (2017). Game type as a moderator of the relationship between pathological video game use, impulsivity, aggression, and general psychopathology. Drug and Alcohol Dependence, (171), e187-e188.

Barlett, C. P., Prot, S., Anderson, C. A., & Gentile, D. A. (2017). An empirical examination of the strength differential hypothesis in cyberbullying behavior. Psychology of violence, 7(1), 22.

Gentile, D. A. (2016). The evolution of scientific skepticism in the media violence “debate”. Analyses of Social Issues and Public Policy, 16(1), 429-434.

Sarda, E., Bègue, L., Bry, C., & Gentile, D. (2016). Internet gaming disorder and well-being: A scale validation. Cyberpsychology, Behavior, and Social Networking, 19(11), 674-679.

Barlett, C. P., Helmstetter, K., & Gentile, D. A. (2016). The development of a new cyberbullying attitude measure. Computers in Human Behavior, 64, 906-913.

Coyne, S. M., Callister, M. A., Gentile, D. A., & Howard, E. (2016). Media violence and judgments of offensiveness: A quantitative and qualitative analysis. Psychology of Popular Media Culture, 5(4), 372-389.

Barlett, C. P., Gentile, D. A., & Chew, C. (2016). Predicting cyberbullying from anonymity. Psychology of Popular Media Culture, 5(2), 171-180.

Stavropoulos, V., Gentile, D., & Motti-Stefanidi, F. (2016). A multilevel longitudinal study of adolescent Internet addiction: The role of obsessive–compulsive symptoms and classroom openness to experience. European Journal of Developmental Psychology, 13(1), 99-114.

Petry, N. M., Rehbein, F., Gentile, D. A., Lemmens, J. S., Rumpf, H. J., Mößle, T., … & Auriacombe, M. (2016). Griffiths et al.’s comments on the international consensus statement of internet gaming disorder: furthering consensus or hindering progress?. Addiction, 111(1), 175-178.

Gentile, D. A., Swing, E. L., Anderson, C. A., Rinker, D., & Thomas, K. M. (2016). Differential neural recruitment during violent video game play in violent-and nonviolent-game players. Psychology of Popular Media Culture, 5(1), 39.

Groves, C., Gentile, D., Tapscott, R., & Lynch, P. (2015). Testing the predictive validity and construct of pathological video game use. Behavioral Sciences, 5(4), 602-625.

Gentile, D. A. (2015). What is a good skeptic to do? The case for skepticism in the media violence discussion. Perspectives on psychological science, 10(5), 674-676.

Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D. A., & Green, C. S. (2015). Role-playing and real-time strategy games associated with greater probability of Internet gaming disorder. Cyberpsychology, Behavior, and Social Networking, 18(8), 480-485.

Liau, A. K., Choo, H., Li, D., Gentile, D. A., Sim, T., & Khoo, A. (2015). Pathological video-gaming among youth: a prospective study examining dynamic protective factors. Addiction Research & Theory, 23(4), 301-308.

Lemmens, J. S., Valkenburg, P. M., & Gentile, D. A. (2015). The Internet gaming disorder scale. Psychological assessment, 27(2), 567.

Choo, H., Sim, T., Liau, A. K., Gentile, D. A., & Khoo, A. (2015). Parental influences on pathological symptoms of video-gaming among children and adolescents: A prospective study. Journal of Child and Family Studies, 24(5), 1429-1441. 

Prot, S., & Gentile, D. (2015). Turning Our Gaze to Prosocial Media Effects: What is and isn’t Known. Empirical Musicology Review, 10(1-2), 75-79.

Busching, R., Gentile, D. A., Krahé, B., Möller, I., Khoo, A., Walsh, D. A., & Anderson, C. A. (2015). Testing the reliability and validity of different measures of violent video game use in the United States, Singapore, and Germany. Psychology of Popular Media Culture, 4(2), 97.

Liau, A. K., Neo, E. C., Gentile, D. A., Choo, H., Sim, T., Li, D., & Khoo, A. (2015). Impulsivity, self-regulation, and pathological video gaming among youth: Testing a mediation model. Asia Pacific Journal of Public Health, 27(2), NP2188-NP2196.

Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D. A., Choo, H., Chen, V., … & Green, C. S. (2015). The role of game genres and the development of internet gaming disorder in school-aged children. Journal of Addictive Behaviors, Therapy & Rehabilitation, 4(3), 1-7.

Maier, J. A., Gentile, D. A., Vogel, D. L., & Kaplan, S. A. (2014). Media influences on self-stigma of seeking psychological services: The importance of media portrayals and person perception. Psychology of Popular Media Culture, 3(4), 239.

Gentile, D. A. (2014). Media Violence and Children: A Complete Guide for Parents and Professionals: A Complete Guide for Parents and Professionals. ABC-CLIO.

Petry, N. M., Rehbein, F., Gentile, D. A., Lemmens, J. S., Rumpf, H. J., Mößle, T., … & Auriacombe, M. (2014). Moving internet gaming disorder forward: A reply. Addiction (Abingdon, England), 109(9), 1412.

Petry, N. M., Rehbein, F., Gentile, D. A., Lemmens, J. S., Rumpf, H. J., Mößle, T., … & Auriacombe, M. (2014). Internet gaming and addiction: a reply to King & Delfabbro. Addiction (Abingdon, England), 109(9), 1567.

Petry, N. M., Rehbein, F., Gentile, D. A., Lemmens, J. S., Rumpf, H. J., Mößle, T., … & Auriacombe, M. (2014). An international consensus for assessing internet gaming disorder using the new DSM‐5 approach. Addiction, 109(9), 1399-1406.

Price, J., Palsson, C., & Gentile, D. (2014). What matters in movie ratings? Cross-country differences in how content influences mature movie ratings. Journal of Children and Media, 8(3), 240-252.

Gentile, D. A., Reimer, R. A., Nathanson, A. I., Walsh, D. A., & Eisenmann, J. C. (2014). Protective effects of parental monitoring of children’s media use: a prospective study. JAMA pediatrics, 168(5), 479-484.

Gentile, D. A., Li, D., Khoo, A., Prot, S., & Anderson, C. A. (2014). Mediators and moderators of long-term effects of violent video games on aggressive behavior: Practice, thinking, and action. JAMA pediatrics, 168(5), 450-457.

Prot, S., Anderson, C. A., Gentile, D. A., Brown, S. C., & Swing, E. L. (2014). The positive and negative effects of video game play. Media and the well-being of children and adolescents, 109.

Laurson, K. R., Lee, J. A., Gentile, D. A., Walsh, D. A., & Eisenmann, J. C. (2014). Concurrent associations between physical activity, screen time, and sleep duration with childhood obesity. ISRN obesity, 2014.

Barlett, C. P., Gentile, D. A., Anderson, C. A., Suzuki, K., Sakamoto, A., Yamaoka, A., & Katsura, R. (2014). Cross-cultural differences in cyberbullying behavior: A short-term longitudinal study. Journal of Cross-Cultural Psychology, 45(2), 300-313.

Prot, S., Gentile, D. A., Anderson, C. A., Suzuki, K., Swing, E., Lim, K. M., … & Liau, A. K. (2014). Long-term relations among prosocial-media use, empathy, and prosocial behavior. Psychological science, 25(2), 358-368.

Gentile, D. A., Li, D., Khoo, A., Prot, S., & Anderson, C. A. (2014). Mediators and moderators of long-term effects of violent video games on aggressive behavior: Practice, thinking, and action. JAMA pediatrics, 168(5), 450-457.

Prot, S., & Gentile, D. A. (2014). Applying risk and resilience models to predicting the effects of media violence on development. In Advances in child development and behavior (Vol. 46, pp. 215-244). JAI.

Gentile, D. (2013). Catharsis and media violence: A conceptual analysis. Societies, 3(4), 491-510.

Li, D. D., Liau, A. K., Gentile, D. A., Khoo, A., & Cheong, W. D. (2013). Construct and predictive validity of a brief MMO player motivation scale: Cross-sectional and longitudinal evidence based on Singaporean young gamers. Journal of Children and Media, 7(3), 287-306.

DeLisi, M., Vaughn, M. G., Gentile, D. A., Anderson, C. A., & Shook, J. J. (2013). Violent video games, delinquency, and youth violence: New evidence. Youth Violence and Juvenile Justice, 11(2), 132-142.

Ostrov, J. M., Gentile, D. A., & Mullins, A. D. (2013). Evaluating the effect of educational media exposure on aggression in early childhood. Journal of Applied Developmental Psychology, 34(1), 38-44.

Sim, T., Gentile, D. A., Bricolo, F., Serpelloni, G., & Gulamoydeen, F. (2012). A conceptual review of research on the pathological use of computers, video games, and the Internet. International Journal of Mental Health and Addiction, 10(5), 748-769.

Krahé, B., et al., (2012). Report of the Media Violence Commission. Aggressive Behavior.

Gentile, D. A., & Bushman, B. J. (2012). Reassessing media violence effects using a risk and resilience approach to understanding aggression. Psychology of Popular Media Culture, 1(3), 138.

Saleem, M., Anderson, C. A., & Gentile, D. A. (2012). Effects of prosocial, neutral, and violent video games on college students’ affect. Aggressive behavior, 38(4), 263-271.

Prot, S., McDonald, K. A., Anderson, C. A., & Gentile, D. A. (2012). Video Games:: Good, Bad, or Other?. Pediatric Clinics, 59(3), 647-658.

Maier, J. A., & Gentile, D. A. (2012). Learning aggression through the media: Comparing psychological and communication approaches. The psychology of entertainment media: Blurring the lines between entertainment and persuasion, 2, 267-299.

Kaplan, S. A., Vogel, D. L., Gentile, D. A., & Wade, N. G. (2012). Increasing positive perceptions of counseling: The importance of repeated exposures. The Counseling Psychologist, 40(3), 409-442.

Barlett, C. P., & Gentile, D. A. (2012). Attacking others online: The formation of cyberbullying in late adolescence. Psychology of Popular Media Culture, 1(2), 123.

Coyne, S. M., Linder, J. R., Nelson, D. A., & Gentile, D. A. (2012). “Frenemies, Fraitors, and Mean‐em‐aitors”: Priming Effects of Viewing Physical and Relational Aggression in the Media on Women. Aggressive Behavior, 38(2), 141-149.

Barlett, N. D., Gentile, D. A., Barlett, C. P., Eisenmann, J. C., & Walsh, D. A. (2012). Sleep as a mediator of screen time effects on US children’s health outcomes: A prospective study. Journal of Children and Media, 6(1), 37-50.

Rosser Jr, J. C., Gentile, D. A., Hanigan, K., & Danner, O. K. (2012). The effect of video game “warm-up” on performance of laparoscopic surgery tasks. JSLS: Journal of the Society of Laparoendoscopic Surgeons, 16(1), 3.

Gentile, D. A., Swing, E. L., Lim, C. G., & Khoo, A. (2012). Video game playing, attention problems, and impulsiveness: evidence of bidirectional causality. Psychology of Popular Media Culture, 1(1), 62.

Bavelier, D., Green, C. S., Han, D. H., Renshaw, P. F., Merzenich, M. M., & Gentile, D. A. (2011). Brains on video games. Nature Reviews Neuroscience, 12(12), 763–768.

Hill, E. E., Eisenmann, J. C., Gentile, D., Holmes, M. E., & Walsh, D. (2011). The association between morning cortisol and adiposity in children varies by weight status. Journal of Pediatric Endocrinology and Metabolism, 24(9-10), 709-713.

Gentile, D. A., Maier, J. A., Hasson, M. R., & de Bonetti, B. L. (2011). Parents’ evaluation of media ratings a decade after the television ratings were introduced. Pediatrics, 128(1), 36-44.

Gentile, D. A. (2011). The multiple dimensions of video game effects. Child development perspectives, 5(2), 75-81.

Gentile, D. A., Mathieson, L. C., & Crick, N. R. (2011). Media violence associations with the form and function of aggression among elementary school children. Social Development, 20(2), 213-232.

Shepherd, J. L., Lane, D. J., Tapscott, R. L., & Gentile, D. A. (2011). Susceptible to Social Influence: Risky “Driving” in Response to Peer Pressure 1. Journal of Applied Social Psychology, 41(4), 773-797.

Gentile, D. A., Coyne, S., & Walsh, D. A. (2011). Media violence, physical aggression, and relational aggression in school age children: a short‐term longitudinal study. Aggressive behavior, 37(2), 193-206.

Gentile, D. A., Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A. (2011). Pathological video game use among youths: a two-year longitudinal study. Pediatrics, 127(2), e319-e329.

Brocato, E. D., Gentile, D. A., Laczniak, R. N., Maier, J. A., & Ji-Song, M. (2010). Television commercial violence. Journal of Advertising, 39(4), 95-108.

Drenowatz, C., Eisenmann, J. C., Pfeiffer, K. A., Welk, G., Heelan, K., Gentile, D., & Walsh, D. (2010). Influence of socio-economic status on habitual physical activity and sedentary behavior in 8-to 11-year old children. BMC public health, 10(1), 214.

Gentile, D. A. (2010). Are motion picture ratings reliable and valid?. Journal of Adolescent Health, 47(5), 423-424.

Swing, E. L., Gentile, D. A., Anderson, C. A., & Walsh, D. A. (2010). Television and video game exposure and the development of attention problems. Pediatrics, 126(2), 214-221.

Gentile, D. A. (2010). Selling Ideas, Attitudes, and Behaviors. Journal of Agromedicine, 15(2), 96–97.

Drenowatz, C., Eisenmann, J. C., Pfeiffer, K. A., Wickel, E. E., Gentile, D., & Walsh, D. (2010). Maturity‐related differences in physical activity among 10‐to 12‐year‐old girls. American Journal of Human Biology: The Official Journal of the Human Biology Association, 22(1), 18-22.

Choo, H., Gentile, D., Sim, T., Li, D. D., Khoo, A., & Liau, A. (2010). Pathological video-gaming among Singaporean youth.

Gentile, D. A., Welk, G., Eisenmann, J. C., Reimer, R. A., Walsh, D. A., Russell, D. W., … & Fritz, K. (2009). Evaluation of a multiple ecological level child obesity prevention program: Switch® what you Do, View, and Chew. BMC medicine, 7(1), 49.

Gentile, D. A. (2009). Video games affect the brain—for better and worse. Cerebrum: The DANA Foundation.

Gentile, D. A., Anderson, C. A., Yukawa, S., Ihori, N., Saleem, M., Ming, L. K., … & Rowell Huesmann, L. (2009). The effects of prosocial video games on prosocial behaviors: International evidence from correlational, longitudinal, and experimental studies. Personality and Social Psychology Bulletin, 35(6), 752-763.

Linder, J. R., & Gentile, D. A. (2009). Is the television rating system valid? Indirect, verbal, and physical aggression in programs viewed by fifth grade girls and associations with behavior. Journal of applied developmental psychology, 30(3), 286-297.

Gentile, D. (2009). Pathological video-game use among youth ages 8 to 18: a national study. Psychological science, 20(5), 594-602.

Gentile, D. A., & Anderson, C. A. (2009). How Are Other First-World Nations Suppressing the Adverse Consequences of Violence and Youth Sex in the Modern Media Environment?: To the Editor. Pediatrics, 123(2), e364-e365.

Flom, R., Gentile, D. A., & Pick, A. D. (2008). Infants’ discrimination of happy and sad music. Infant Behavior and Development, 31(4), 716-728.

Eisenmann, J. C., Gentile, D. A., Welk, G. J., Callahan, R., Strickland, S., Walsh, M., & Walsh, D. A. (2008). SWITCH: rationale, design, and implementation of a community, school, and family-based intervention to modify behaviors related to childhood obesity. BMC Public health, 8(1), 223.

Anderson, C. A., Sakamoto, A., Gentile, D. A., Ihori, N., Shibuya, A., Yukawa, S., … & Kobayashi, K. (2008). Longitudinal effects of violent video games on aggression in Japan and the United States. Pediatrics, 122(5), 1067-1072.

Laurson, K. R., Eisenmann, J. C., Welk, G. J., Wickel, E. E., Gentile, D. A., & Walsh, D. A. (2008). Combined influence of physical activity and screen time recommendations on childhood overweight. The Journal of pediatrics, 153(2), 209-214.

Laurson, K. R., Eisenmann, J. C., Welk, G. J., Wickel, E. E., Gentile, D. A., & Walsh, D. A. (2008). Evaluation of youth pedometer-determined physical activity guidelines using receiver operator characteristic curves. Preventive medicine, 46(5), 419-424.

Anderson, C. A., & Gentile, D. A. (2008). Media violence, aggression, and public policy. Beyond common sense: Psychological science in the courtroom, 281-300.

Holmes, M. E., Eisenmann, J. C., Ekkekakis, P., & Gentile, D. (2008). Physical activity, stress, and metabolic risk score in 8-to 18-year-old boys. Journal of Physical Activity and Health, 5(2), 294-307.

Vogel, D. L., Gentile, D. A., & Kaplan, S. A. (2008). The influence of television on willingness to seek therapy. Journal of Clinical Psychology, 64(3), 276-295.

Gentile, D. A., & Gentile, J. R. (2008). Violent video games as exemplary teachers: A conceptual analysis. Journal of Youth and Adolescence, 37(2), 127-141.

Gentile, D. A. (2008). The rating systems for media products. In S. L. Calvert & B. J. Wilson (Eds.), Handbooks in communication and media. The handbook of children, media, and development (pp. 527-551). Malden, : Blackwell Publishing.

Bricolo, F., Gentile, D. A., Smelser, R. L., & Serpelloni, G. (2007). Use of the computer and Internet among Italian families: First national study. CyberPsychology & Behavior, 10(6), 789-798.

Gentile, D. A., Saleem, M., & Anderson, C. A. (2007). Public policy and the effects of media violence on children. Social Issues and Policy Review, 1(1), 15-61.

Eisenmann, J. C., Laurson, K. R., Wickel, E. E., Gentile, D., & Walsh, D. (2007). Utility of pedometer step recommendations for predicting overweight in children. International journal of obesity, 31(7), 1179.

Rosser, J. C., Lynch, P. J., Cuddihy, L., Gentile, D. A., Klonsky, J., & Merrell, R. (2007). The impact of video games on training surgeons in the 21st century. Archives of surgery, 142(2), 181-186.

Anderson, C. A., Gentile, D. A., & Buckley, K. E. (2007). Violent video game effects on children and adolescents: Theory, research, and public policy. Oxford University Press.

Ostrov, J. M., Gentile, D. A., & Crick, N. R. (2006). Media exposure, aggression and prosocial behavior during early childhood: A longitudinal study. Social Development, 15(4), 612-627.

Gentile, D. A., & Anderson, C. A. (2006). Violent video games: Effects on youth and public policy implications. Handbook of children, culture, and violence, 225-246.

Gentile, D. A. (2005). Examining the effects of video games from a psychological perspective: Focus on violent games and a new synthesis. Iowa State University, Ames.

Gentile, D. A., Humphrey, J., & Walsh, D. A. (2005). Media ratings for movies, music, video games, and television: A review of the research and recommendations for improvements. Adolescent medicine clinics, 16(2), 427.

Gentile, D. A., & Gentile, J. R. (2005, April). Violent video games as exemplary teachers. In Biennial Meeting of the Society for Research in Child Development.

Sorsoli, C. L., Porche, M., & Tolman, D. L. (2005). He left her for the alien”: Girls, television, and sex. Featuring females: Feminist analyses of media, 25-39.

Dill, K. E., Gentile, D. A., Richter, W. A., & Dill, J. C. (2005). Violence, sex, race and age in popular video games: A content analysis. Featuring females: Feminist analyses of the media, 115-130.

Gentile, D. A., Oberg, C., Sherwood, N. E., Story, M., Walsh, D. A., & Hogan, M. (2004). Well-child visits in the video age: pediatricians and the American Academy of Pediatrics’ guidelines for children’s media use. Pediatrics, 114(5), 1235-1241.

Gentile, D. A., Lynch, P. J., Linder, J. R., & Walsh, D. A. (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of adolescence, 27(1), 5-22.

Gentile, D. A., Walsh, D. A., Ellison, P. R., Fox, M., & Cameron, J. (2004, May). Media violence as a risk factor for children: A longitudinal study. In American Psychological Society 16th Annual Convention.

Gentile, D. A., Linder, J. R., & Walsh, D. A. (2003). Looking through Time: A Longitudinal Study of Children’s Media Violence Consumption at Home and Aggressive Behaviors at School.

Roberts, D. F., Christenson, P. G., & Gentile, D. A. (2003). The effects of violent music on children and adolescents. Media violence and children, 153-170.

Gentile, D. A., & Anderson, C. A. (2003). Violent video games: The newest media violence hazard. Media violence and children, 131-152.

Gentile, D. A., & Sesma, A. (2003). Developmental approaches to understanding media effects on individuals. Media violence and children, 19-37.

Walsh, D., & Gentile, D. A. (2002, April). Slipping under the radar: advertising and the mind. In WHO symposium:“Marketing to young people”. Treviso, Italy.

Gentile, D. A., & Walsh, D. A. (2002). A normative study of family media habits. Journal of Applied Developmental Psychology, 23(2), 157-178.

Walsh, D. A., Gentile, D. A., & Van, T. B. (2002). Parents rate the ratings: a test of the validity of the American movie, television, and video game ratings. Minerva pediatrica54(1), 1-11.

Gentile, D. A., Walsh, D. A., Bloomgren Jr, B. W., Atti, J. A., & Norman, J. A. (2001). Frogs Sell Beer: The Effects of Beer Advertisements on Adolescent Drinking Knowledge, Attitudes, and Behavior.

Lynch, P. J., Gentile, D. A., Olson, A. A., & van Brederode, T. M. (2001). The Effects of Violent Video Game Habits on Adolescent Aggressive Attitudes and Behaviors.

Walsh, D. A., & Gentile, D. A. (2001). A validity test of movie, television, and video-game ratings. Pediatrics, 107(6), 1302-1308.

Gentile, D. A. (1999). Teen-oriented radio and CD sexual content analysis. National Institute on Media and the Family, 2, 16, 19.

Gentile, D. A., & Walsh, D. A. (1999). MediaQuotient [TM]: National Survey of Family Media Habits, Knowledge, and Attitudes.

Sullivan, S. E., Gentile, D. A., & Pick, A. D. (1998). The perception of emotion in music by eight-month-old infants. Infant Behavior and Development, (21), 705. doi:10.1016/S0163-6383(98)91918-X

Gentile, D. A. (1993). Just what are sex and gender, anyway? A call for a new terminological standard. Psychological Science4(2), 120-122. doi:10.1111/j.1467-9280.1993.tb00472.x 

Rice, R. W., Gentile, D. A., & McFarlin, D. B. (1991). Facet importance and job satisfaction. Journal of Applied Psychology, 76(1), 31.  http://dx.doi.org/10.1037/0021-9010.76.1.31 

Conference Presentations are below

Lou, Y., Wu, H., Welk, G. J., Vazou, S., Chen, S., Gentile, D. A., … & Lanningham-Foster, L. (2018). The SWITCH® Implementation Process on School Lunch Consumption Patterns and Plate Waste. Journal of Nutrition Education and Behavior50(7), S167-S168.

Gentile, D. A., Reimer, R. A., Nathanson, A., Rasmussen, E., & Walsh, D. A. (2011, March).  The longitudinal effects of parental involvement in media on child wellness. Paper presented at the 2011 Society for Research in Child Development Biennial Conference, Montreal, Canada.

Thomas, K., Gentile, D. A., & Anderson, C. A. (2008, September). Violent video game effects on brain activation of high and low aggressive game players. Paper presented at the conference on Violence and Aggression, Ames, IA.
Stone, W. & Gentile, D. A. (2008, August).  The five dimensions of video game effects.  Paper presented at the Annual Conference of the American Psychological Association, Boston, MA.
Gentile, D. A., Walsh, D. A., Ellison, P. R., Fox, M., & Cameron, J. (2004, May). Media violence as a risk factor for children: A longitudinal study. Paper presented at the American Psychological Society 16th Annual Convention, Chicago, IL. (For presentation slides, click here)
Rosser, J. C. Jr., Lynch, P. J., Haskamp, L. A., Yalif, A., Gentile, D. A., & Giammaria, L. (2004, January). Are Video Game Players Better at Laparoscopic Surgery? Paper presented at the Medicine Meets Virtual Reality Conference, Newport Beach, CA.
Gentile, D. A., Linder, J. R., & Walsh, D. A. (2003, April). Looking through time: A longitudinal study of children’s media violence consumption at home and aggressive behaviors at school. Paper presented at the 2003 Society for Research in Child Development Biennil Conference, Tampa, FL.
Hauge, M. R. & Gentile, D. A. (2003, April). Video game addiction among adolescents: Associations with academic performance and aggression.  Poster presented at the 2003 Society for Research in Child Development Biennial Conference, Tampa, FL.

Textbook Chapters are below.

Rokkum, J. N., Blanco-Herrera, J. A., Faulhaber, M. E., & Gentile, D. A. (2018). Internet Gaming Disorder. In Technology and Adolescent Mental Health (pp. 113-120). Springer, Cham.

Plante, C., Bender, P. K., & Gentile, D. A. (2018). Psychological Perspectives on Media Violence. In Oxford Bibliographies in Psychology. Oxford University Press.

Lewis, A., Prot, S., Groves, C. L., & Gentile, D. A. (2015). Smashing the Screen. In The Wiley Handbook of Psychology, Technology, and Society.

Prot, S., Anderson, C. A., Gentile, D. A., Warburton, W., Saleem, M., Groves, C. L., & Brown, S. C. (2015). Media as agents of socialization. In J. E. Grusec & P. D. Hastings (Eds.), Handbook of socialization: Theory and research (pp. 276-300). New York, NY, US: Guilford Press.

Blanco-Herrera, J. A., Groves, C. L., Lewis, A. M., & Gentile, D. A. (2015). Teaching Creativity: Theoretical Models and Applications. In Video Games and Creativity (pp. 139-158). Academic Press.

Gentile, D. A. (2014). Why don’t media violence effects look the same on everyone?: Developmental approaches to understanding media effects. Media violence and children: A complete guide for parents and professionals, 45-69.

Gentile, D. A., Groves, C. L., & Gentile, J. R. (2014). The general learning model: Unveiling the teaching potential of video games. Learning by playing: Video gaming in education, 121-142.

Gentile, D. A., Coyne, S. M., & Bricolo, F. (2013). Pathological technology addictions: What is scientifically known and what remains to be learned. In K. E. Dill (Ed.), Oxford library of psychology. The Oxford handbook of media psychology (pp. 382-402). New York, NY, US: Oxford University Press.

Gentile, D. A. (2009).  Video games affect the brain – For better and worse.  Cerebrum.  New York: The Dana Foundation.  Available http://www.dana.org/news/cerebrum/detail.aspx?id=22800

Swing, E. L., Gentile, D. A., & Anderson, C. A. (2009). Violent Video Games: Learning processes and outcomes. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education, Vol. 2 (pp. 876-892). Hershey, PA: Information Science Reference.
Khoo, A., & Gentile, D. A. (2007). Problem based learning in the world of games. In O. S. Tan and D. Hung (Eds.), Problem-based Learning and e-Learning Breakthroughs (pp. 97-129). Singapore: Thomson Publishing.
Martin, S. & Oppenheim, K. (with Gentile). (2007, March). Video gaming: General and pathological use. Trends & Tudes, 6(3), 1-7.
Gentile, D. A. & Anderson, C. A. (2006). Violent video games: Effects on youth and public policy implications. In N. E. Dowd, D. G. Singer, & R. F. Wilson (Eds.) Handbook of children, culture, and violence, (pp. 225-246). Thousand Oaks, CA: Sage Publications
Dill, K. E., Gentile, D. A., Richter, W. A., & Dill, J. C. (2005). Violence, sex, race, and age in popular video games: A content analysis. In E. Cole & D. J. Henderson, (Eds.) Featuring females: Feminist analyses of the media, (pp. 115-130). Washington, DC: American Psychological Association.
Gentile, D. A. (2005). The effects of video games on children: What parents need to know. Pediatrics for Parents, 21(6), 10-11.
Gentile, D. A. & Sesma, A. (2003). Developmental approaches to understanding media effects on individuals. In D. A. Gentile (Ed), Media Violence and Children (pp. 19-37). Westport, CT: Praeger Publishers.
Gentile, D. A. & Anderson C. A. (2003). Violent video games: The newest media violence hazard. In D. A. Gentile (Ed), Media Violence and Children (pp. 131-152). Westport, CT: Praeger Publishers.
Roberts, D. F., Christenson, P. G., & Gentile, D. A. (2003). The effects of violent music on children and adolescents.In D. A. Gentile (Ed), Media Violence and Children (pp. 153-170). Westport, CT: Praeger Publishers.
Gentile, D. A. & Walsh, D. A. (2001). The impact of video games on children and youth (The Informed Educator Series).  Arlington, VA: Educational Research Service