Lou, Y., Wu, H., Welk, G. J., Vazou, S., Chen, S., Gentile, D. A., … & Lanningham-Foster, L. (2018). The SWITCH® Implementation Process on School Lunch Consumption Patterns and Plate Waste. Journal of Nutrition Education and Behavior50(7), S167-S168.

Gentile, D. A., Reimer, R. A., Nathanson, A., Rasmussen, E., & Walsh, D. A. (2011, March).  The longitudinal effects of parental involvement in media on child wellness. Paper presented at the 2011 Society for Research in Child Development Biennial Conference, Montreal, Canada.

Thomas, K., Gentile, D. A., & Anderson, C. A. (2008, September). Violent video game effects on brain activation of high and low aggressive game players. Paper presented at the conference on Violence and Aggression, Ames, IA.
Stone, W. & Gentile, D. A. (2008, August).  The five dimensions of video game effects.  Paper presented at the Annual Conference of the American Psychological Association, Boston, MA.
Gentile, D. A., Walsh, D. A., Ellison, P. R., Fox, M., & Cameron, J. (2004, May). Media violence as a risk factor for children: A longitudinal study. Paper presented at the American Psychological Society 16th Annual Convention, Chicago, IL. (For presentation slides, click here)
Rosser, J. C. Jr., Lynch, P. J., Haskamp, L. A., Yalif, A., Gentile, D. A., & Giammaria, L. (2004, January). Are Video Game Players Better at Laparoscopic Surgery? Paper presented at the Medicine Meets Virtual Reality Conference, Newport Beach, CA.
Gentile, D. A., Linder, J. R., & Walsh, D. A. (2003, April). Looking through time: A longitudinal study of children’s media violence consumption at home and aggressive behaviors at school. Paper presented at the 2003 Society for Research in Child Development Biennil Conference, Tampa, FL.
Hauge, M. R. & Gentile, D. A. (2003, April). Video game addiction among adolescents: Associations with academic performance and aggression.  Poster presented at the 2003 Society for Research in Child Development Biennial Conference, Tampa, FL.

Textbook Chapters are below.

Rokkum, J. N., Blanco-Herrera, J. A., Faulhaber, M. E., & Gentile, D. A. (2018). Internet Gaming Disorder. In Technology and Adolescent Mental Health (pp. 113-120). Springer, Cham.

Plante, C., Bender, P. K., & Gentile, D. A. (2018). Psychological Perspectives on Media Violence. In Oxford Bibliographies in Psychology. Oxford University Press.

Lewis, A., Prot, S., Groves, C. L., & Gentile, D. A. (2015). Smashing the Screen. In The Wiley Handbook of Psychology, Technology, and Society.

Prot, S., Anderson, C. A., Gentile, D. A., Warburton, W., Saleem, M., Groves, C. L., & Brown, S. C. (2015). Media as agents of socialization. In J. E. Grusec & P. D. Hastings (Eds.), Handbook of socialization: Theory and research (pp. 276-300). New York, NY, US: Guilford Press.

Blanco-Herrera, J. A., Groves, C. L., Lewis, A. M., & Gentile, D. A. (2015). Teaching Creativity: Theoretical Models and Applications. In Video Games and Creativity (pp. 139-158). Academic Press.

Gentile, D. A. (2014). Why don’t media violence effects look the same on everyone?: Developmental approaches to understanding media effects. Media violence and children: A complete guide for parents and professionals, 45-69.

Gentile, D. A., Groves, C. L., & Gentile, J. R. (2014). The general learning model: Unveiling the teaching potential of video games. Learning by playing: Video gaming in education, 121-142.

Gentile, D. A., Coyne, S. M., & Bricolo, F. (2013). Pathological technology addictions: What is scientifically known and what remains to be learned. In K. E. Dill (Ed.), Oxford library of psychology. The Oxford handbook of media psychology (pp. 382-402). New York, NY, US: Oxford University Press.

Gentile, D. A. (2009).  Video games affect the brain – For better and worse.  Cerebrum.  New York: The Dana Foundation.  Available

Swing, E. L., Gentile, D. A., & Anderson, C. A. (2009). Violent Video Games: Learning processes and outcomes. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education, Vol. 2 (pp. 876-892). Hershey, PA: Information Science Reference.
Khoo, A., & Gentile, D. A. (2007). Problem based learning in the world of games. In O. S. Tan and D. Hung (Eds.), Problem-based Learning and e-Learning Breakthroughs (pp. 97-129). Singapore: Thomson Publishing.
Martin, S. & Oppenheim, K. (with Gentile). (2007, March). Video gaming: General and pathological use. Trends & Tudes, 6(3), 1-7.
Gentile, D. A. & Anderson, C. A. (2006). Violent video games: Effects on youth and public policy implications. In N. E. Dowd, D. G. Singer, & R. F. Wilson (Eds.) Handbook of children, culture, and violence, (pp. 225-246). Thousand Oaks, CA: Sage Publications
Dill, K. E., Gentile, D. A., Richter, W. A., & Dill, J. C. (2005). Violence, sex, race, and age in popular video games: A content analysis. In E. Cole & D. J. Henderson, (Eds.) Featuring females: Feminist analyses of the media, (pp. 115-130). Washington, DC: American Psychological Association.
Gentile, D. A. (2005). The effects of video games on children: What parents need to know. Pediatrics for Parents, 21(6), 10-11.
Gentile, D. A. & Sesma, A. (2003). Developmental approaches to understanding media effects on individuals. In D. A. Gentile (Ed), Media Violence and Children (pp. 19-37). Westport, CT: Praeger Publishers.
Gentile, D. A. & Anderson C. A. (2003). Violent video games: The newest media violence hazard. In D. A. Gentile (Ed), Media Violence and Children (pp. 131-152). Westport, CT: Praeger Publishers.
Roberts, D. F., Christenson, P. G., & Gentile, D. A. (2003). The effects of violent music on children and adolescents.In D. A. Gentile (Ed), Media Violence and Children (pp. 153-170). Westport, CT: Praeger Publishers.
Gentile, D. A. & Walsh, D. A. (2001). The impact of video games on children and youth (The Informed Educator Series).  Arlington, VA: Educational Research Service